Basic info

Name Jordy Lakiere
Date of Birth 31/07/1991
Nationality Belgian
Languages Dutch, English, basic French.


2009 - 2012 Digital arts and Entertainment (DAE), University College PIH West-Flanders. Graduated Cum Laude
2003 - 2009 Houtlandinstituut secondary school - maths and sciences


I'm specialised in:

  • Concept art for games film...
  • Illustration art for eg: book covers, game box art, marketing...
  • 3D environment art for games

Other than my specialities, I have gained a wide variety of related technical and artistic skills. Knowledge is half the battle!

  • Next gen character modelling
  • Low poly(mobile) & pixel art .
  • Storyboarding for film .
  • Animation, Rigging & Skinning within 3ds max..
  • Scene and shader creation within Unreal Development Kit .
  • Basic C++, Maxscript, Actionscript, HTML/CSS .
  • Understanding of game engines allow me to optimise my art and communicate with and bring forward ideas to programmers .
  • Immersed and interested in the world of game design


June 2016 - Current

Freelancing art for the entertainment industry. Development on game project "Possum" (on the side)

September 2015 - June 2016

(part time) Freelancer at KCC entertainment - designing and illustrating amusement parks and large entertainment complexes.

June 2012 - September 2015

Freelancing art. Clients include Cygames Inc. Fantasy Flight Games, Cubicle 7. Work types include: cards, book covers, promotional illustration, game concept art, board games, 3D sculptures, UI, textures.

Sep 2011 - june 2012

Working in-house at Larian Studios on 2 upcoming AAA titles: Divinity: Original Sin and Divinity: Dragon Commander. (internship) After this I chose the path of freelancing over an in-house contract.


Microsoft Imaginecup project as a game designer, concept artist and texturer. I also made the ukulele soundtrack for the game!

Summer 2010 Commisioned tutorial for Cgtuts+

Summer 2009 Several freelance commission projects, 2D illustration and 3D props

2006-2008 Ran a succesful mod (100,000 downloads) for Mount&Blade in my spare time (script-code, art, design, dialog-writing & managing my forum, release updates & bugfixes, etc.)

Awards and Honors

Spring 2012 Piece "Battle at Bhabi Monghadi" was featured in the 10th edition of Exposé. I was contacted for a small interview due to being the sole artist from Belgium in the entire book.



  • Adobe Photoshop
  • 3D Studio Max
  • Pixologic Zbrush
  • Unreal Development Kit 3
  • Crazybump, Roadkill, xNormal

Other experience

  • Adobe Premiere
  • Adobe After Effects
  • Adobe Illustrator
  • Adobe Flash
  • Eyeon Fusion



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Website and content owned and created by Jordy Lakiere unless mentioned otherwise.